Friday, 22 July 2005
A.Farina, L.Tronchin
86/86
Current and future developments
nThanks to novel zero-latency convolution software, musicians can play a keyboard and listen to a virtual spatial sound environment in real time.
nSpatial auralisation can be imediately switched or morphed while the musician plays the keyboard.
nThis technology has been made avaliable also for processing music in recording studios, thanks to plugins developed by Sony, Waves, Voxengo, Tascam, Altiverb
nThe next step will be to port this “sampled reverberation” method also for live applications