Notes
Slide Show
Outline
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Measurement and 5.0 rendering
of spatial impulse responses of rooms
  • Angelo Farina
  • Dipartimento di Ingegneria Industriale, Università di Parma,
  • Via delle Scienze 181/A    Parma, 43100 ITALY
  •     HTTP://pcfarina.eng.unipr.it - mail: angelo.farina@unipr.it
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Topics
  • This presentation is a tribute to M. Gerzon, who had foreseen 3D impulse response measurements and 3D Auralization obtained by convolution.
  • Comparison between Auralizations based on calculated and measured IRs
    (e.g. Theatre “La Fenice”, Venice)
  • The advantages (and disadavantages) of employing measured IRs
  • Possible approaches to Auralization over ITU 5.0 “surround” systems


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Concept (Gerzon, 1975)
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Why do we measure these IRs?
  • In case something happens to the original space (e.g.: La Fenice theater) they contain a detailed “acoustical photography” which is preserved for the posterity
  • They can be used for studio sound processing, as artificial reverb and surround filters for today’s (5.1) and tomorrow’s musical productions
  • Auralization in special listening rooms can be performed for subjective tests
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Theatre la Fenice, Venice
  • The first theatre was realised in 1792 by Gian Antonio Selva, after the burning of Teatro San Benedetto
  • In December 1836 the theatre burned down again and was rebuilt by G. and T. Meduna the year after
  • The theatre was closed in 1995 for maintainance; it had to open again in February 1,  1996, but it burned two days before (January 29, 1996)
  • A few weeks before the fire, Tronchin measured binaural impulse responses
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Impulse Responses of La Fenice
  • In 27 positions a series of binaural impulse responses (with gun shots) was recorded
  • Each recording is consequently a stereo file at 16 bits, 48 kHz
  • During measurements the room was perfectly fitted, whilst the stage was empty (no scenery)
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Numerical simulation vs. measurement
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Advanced IR capture and rendering (            project)
  • Description of the measurement technique
  • Analysis of some acoustical parameters of some theaters measured
  • Description of the processing methods to be employed for transforming the measured data in audible reconstructions of the original spaces
  • Description of the usage of the measured data for studio processing, musical production and for scientific Auralization tests
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Sound propagation in rooms
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Measurement process
  • The desidered result is the linear impulse response of the acoustic propagation h(t). It can be recovered by knowing the test signal x(t) and the measured system output y(t). It is necessary to exclude the effect of the not-linear part K and of the background noise n(t).


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Test signal: Log Sine Sweep
  • x(t) is a sine signal, which frequency is varied exponentially with time, starting at f1 and ending at f2.
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Test Signal – x(t)
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Measured signal - y(t)
  • The not-linear behaviour of the loudspeaker causes many harmonics to appear
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Deconvolution of Log Sine Sweep
  • The “time reversal mirror” technique is emplyed: the system’s impulse response is obtained by convolving the measured signal y(t) with the time-reversal of the test signal x(-t). As the log sine sweep does not have a “white” spectrum, proper equalization is required


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Inverse Filter – z(t)
  • The deconvolution of the IR is obtained convolving the measured signal y(t) with the inverse filter z(t)
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Result of the deconvolution
  • The last impulse response is the linear one, the preceding are the harmonics distortion products of various orders
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Maximum Lenght Sequence vs. Sweep
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Measurement Setup
  • The measurement method incorporates all the known techniques:
    • Binaural
    • B-format (1st order Ambisonics)
    • WFS (Wave Field Synthesis, circular array)
    • ITU 5.1 surround (Williams MMA, OCT, INA, etc.)
    • Binaural Room Scanning
    • M. Poletti high-order virtual microphones
  • Any multichannel auralization systems nowadays available is supported




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Transducers (sound source #1)
  • Equalized, omnidirectional sound source:
    • Dodechaedron for mid-high frequencies
    • One-way Subwoofer (<120 Hz)
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Transducers (sound source #2)
  • Genelec S30D reference studio monitor:
    • Three-ways, active multi-amped, AES/EBU
    • Frequency range 37 Hz – 44 kHz (+/- 3 dB)
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Directivity of transducers
  • LookLine D200 dodechaedron
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Directivity of transducers
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Transducers (microphones)
  • 3 types of microphones:
    • Binaural dummy head (Neumann KU-100)
    • 2 Cardioids in ORTF placement (Neumann K-140)
    • B-Format 4 channels (Soundfield ST-250)
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Directivity of transducers
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Directivity of transducers
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Other hardware equipment
  • Rotating Table:
    •   - Outline ET-1
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Measurement procedure
  • A single measurement session play backs 36 times the test signal, and simultaneusly record the 8 microphonic channels
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Theatres measured
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Uhara Hall, Kobe, Japan
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Noh theater, Kobe, Japan
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Kirishima Concert Hall, Japan
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Kirishima Concert Hall, Japan
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Greek Theater in Siracusa
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Roman Theater in Taormina
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Parma Auditorium, Italy
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Rome Auditorium, 700 seats
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Rome Auditorium, 1200 seats
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Rome Auditorium, 2700 seats
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Bergamo’s Cathedral, Italy
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Teatro Valli, Reggio Emilia, Italy
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Sydney Opera House
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Sydney Opera House – opera theatre
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Sydney Opera House – concert hall
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Sydney Opera House – the studio
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Teatro Regio in Parma (Italy)
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Auralization by convolution
  • The basic method consists in convolution of a dry signal with a set of impulse responses corresponding to the required output format for surround (2 to 24 channels).
  • The convolution operation can nowadays be implemented very efficiently on a modern PC through an ancient algorithm (equally-partitioned FFT processing, Stockam 1966).
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Auralization types
  • Stereo (ORTF on 2 standard loudspeakers at +/- 30°)
  • Rotation-tracking reproduction on headphones (Binaural Room Scanning)
  • Stereo Dipole (cross-talk cancellation)
  • Full 3D Ambisonics 1st order (decoding the B-format signal)
  • ITU 5.1 “surround sound” systems
  • 2D Ambisonics 3rd order (from Mark Poletti’s circular array microphone)
  • Wave Field Synthesis (from the circular array of Soundfield microphones)
  • Hybrid methods (Ambiophonics)
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Approach # 1 – separate rendering for each recorded track (source)
  • Each of the dry recordings represents a source in a different position, so it must be separately convolved with its own set of impulse responses
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Approach # 2 – the recorded tracks are first panned to 5.0, then the “room” is added
  • The “room effect” is a global filtering applied to a 5.0 “dry mix” of several tracks
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Full Auralization vs. Reverb
  • In “full auralization” also the direct sound comes from the measured IRs


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Software tools
  • Gerzonic’s Ambisonics decoders (Emigrator, DecoPro)


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Approach # 1 – single source rendering – choice of 1x5 filter set
  • Ambisonics (1° order) from a single B-format impulse response
  • SIRR according to Ville Pulkki (sound intensity analysis of a single B-format IR)
  • 5 “virtual mikes” from 5 different B-format impulse responses
  • 5 selected Neumann cardioids
  • (future) – 5°-order Ambisonics from the whole set of cardioid impulse responses


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Approach # 2 – the recorded tracks are first panned to 5.0, then the “room” is added
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Approach # 2 – the recorded tracks are first panned to 5.0, then the “room” is added
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Conclusions
  • It is now possible to sample accurately the spatial room impulse response, making it possible to store, analyze and preserve a “3D acoustical photography”
  • We are still learning what is the best way to render these sets of impulse responses over a standard 5.0 (or 5.1) setup
  • The only point which requires substantial enhancement: sound sources (loudspeakers) used for IR measurements
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Future enhancements
  • Sound source for realistic emulation of an human singer
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Future enhancements
  • Omnidirectional sound source with enhanced power & frequency response
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Acknowledgements
  • This research was started thanks to the support of Waves, Tel Aviv, Israel (www.waves.com)
  • For years 2004 and 2005 the research is also supported by the Italian Ministry for the University and Research (MIUR)
  • The following software tools were provided free: Adobe Audition, Gerzonic Decopro